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This page contains answers to questions we frequently get. Game
play, tournament, purchasing,
hardware, general
information and related questions are covered. If you
do not find the answer to your question here, please post your question to our Forums.

Is
building a Robot difficult?

Not
at all! When you first start you can use the wizard to customize
a robot "template" to your specifications. You can create
a robot ready to fight within minutes. You can color it, texturize
it and set it loose on the competition. You learn by watching
how it fights, where its weak points are, and then fine tune
it. Once you get the hang of it you can then delve deeper
into building more complex designs and more sophisticated
AI (Artificial Intelligence).

How
many robots can I make?

You
can have a virtual "garage" of as many robots and prototypes
as you like, limited only by your available disk space.

Do
I have to be online to play Roboforge?

No.
You can fight against several "test" robots that come with
the game. Each robot represents a higher level of difficulty.
Once you have mastered them all, you are ready to take on
other player's robots from around the world (for which you
will need to be online).

How
different can I make my robot?

You
are limited only by your imagination. Roboforge is a full
3D robotic construction environment. You build robots by simply
clicking different components together. Every component has
a number of connect points to which you can connect any other
type of component. It's as simple as pointing and clicking.

What
can I use to build my robots?

We have several different styles of robot. Components from any of
these can be combined and used. There are no rules. Components can
be of different types, which define their function on the Robot. We
have sensors, shielding, weapons, energy packs, controllers, joints
(servos) etc. Please read the introduction
section for more detail.

Do
I have to be a programmer to change the AI?

Not at all. The AI is declarative (which is
similar to the way we think). It works along the lines of
"if my opponent is in front of me and within 3 metres then
do my king-hit move". With the AI you can get a lot more sophisticated
if you want to. The wizard builds a fairly comprehensive AI
that should suit most needs. Complex AI will not necessarily
win a fight. Good structural design and great moves are just
as important.

How
does a robot win a fight?

Robots
win by inflicting more damage than they take within a 3-minute
fight (or by completely destroying the opponent - a knock
out). When components collide, damage is calculated on a component-by-component
basis. The direction and force of the impact is used to calculate
the damage inflicted on both parties. Weapons and shielding
have special damage inflicting and absorbing properties, which
are taken into account.

Is
the fighting realistic?

You
bet! We do accurate collision detection (down to individual
polygon intersections - so limbs don't look like they are
bouncing off some invisible force field), realistic torque
calculations (so the performance/speed of a joint is accurately
calculated based on the weight and the extension of the limb
it is moving), limb recoiling (limbs recoil back due to the
force of impact) and accurate inertial damage calculations
(damage results from the inertia of the impact and the attributes
of the components involved). To do all this takes some heavy
duty calculations (especially the collision detection).

Why
are there no projectile weapons like rocket launchers?

We
thought long and hard about this. Projectile weapons would
render any actual 3D design redundant and tactics are pretty
much point-shoot-evade. We wanted a game where the design
of the robots has just as critical a role as the tactics.
We also wanted the fights to be fun and entertaining (which
they are with melee-style combat).

How
many different types of robots are there?

We
intend to release the game with 12 basic robots from 6 manufacturers
(ie. 2 per manufacturer). From these an almost unlimited amount
of different robots can be built by reusing bits from all
of the different robots. We intend on introducing new manufacturers
(with new technologies) and robots in the near future.

Can
I fight against one of my friends' robots?

In
addition to large pre-planned tournaments, we have challenge
rooms where players can chat and challenge each other to duels.
You can also fight any of your own robots offline (or your
friends robot - if they email it to you).

How
can I buy parts for my Robot?

The
way it works is that everyone has access to all of the parts,
and you can build any style of robot you like.

The limits come in only when you enter a tournament. The total
cost of a robot is a similar concept to a boxer's weight,
where a tournament will be run for robots who fall under a
certain cost-to-build. This is where the designer has to balance
components, as more expense on one type of component will
mean less expense on another.

We
are also introducing unique items, which will be able to be
won in certain tournaments. These items can only belong to
one designer at one time. They will have special properties
that will make them highly desirable. The rules and regulations
around unique items will be thrashed out during the public
beta testing phase, but at this stage we will run it so that
if you bot gets knocked out in a fight (fight ends before
the scheduled time - TKO), you lose one unique item to the
victor if your robot is sporting one. |

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What
sort of tournaments are available and how often do they occur?

Roboforge is run like a professional sport circuit. It is an international
circuit and all the designers are real people from all over the world.
When you first start you can enter the amateur tournaments that are
free to enter, and may have prizes that can be won. If you want to
win some serious money, then you can enter the Roboforge Professional
Circuit. These tournaments are pay-to-enter (usually only US$5 per
tournament). Huge cash and prizes can be won at these tournaments.
There is a full ranking system, which culminates in an invitational
tournament at the end of each season, where massive prizes can be
won by a select few. Please visit the Tournament
Rules page for more detailed information.

How
do I enter a tournament?

Tournaments
can be viewed online within the game itself. You simply choose
the tournament you want, select the robot you wish to submit
to the tournament and press the Submit button. If it is a
professional tournament, and you don't have enough funds in
your account, you will be prompted to make a payment at that
point.

How
much money can I make if I win a Tournament?

An
indication for a 1,000 entrant limit tournament would be about US$1,000
first prize. Likewise for a 10,000 entrant limit tournament, the first
prize would be around US$10,000. We expect the size of tournaments
to increase over time. The classification of tournaments and prize
money will be advertised prior to the running of the tournament. We
have structured the prize distribution so that there is about a 25%
(1 in 4) chance of actually winning a prize. The classification system
and prize distribution details can be found in the Tournament
Rules page.

Can
I play online for free?

Yes.
We have an amateur tournament system where there is no entry
fee. Small sponsored prizes (could be quite cool depending
on the size of the tournament) can be won. We envisage things
like game consoles will be a common type of prize.

Can
I watch my fight as it happens?

When
testing your robot, yes, you can see the action as it happens.
For tournaments, we are looking at possibly streaming the
semi-finals and finals at prescribed times (to be confirmed),
but the bulk of the tournament fights will be run in the background
on our servers. Once the tournament is finished you will be
able to view all of your fights, and the semi-finals and finals
(regardless of whether you made it that far or not).

Can
I watch other robots fighting?

Yes.
You can check out the top robots fighting for any recent tournament.
We are making the semi-finals and finals available for viewing
to anyone who is interested (as well as featured fights -
cool fights nominated by other players).

How
will I get paid?

We
use the Pay Pal system for paying out prize winnings.
When you win a fight with prize money, it gets credited to your account
(details are visible within the game). You can withdraw money at any
time from your account. For more details on the Pay Pal system, please
go here. |

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When
can I buy the game?

Roboforge is not currently for sale. Stay tuned at the forums for more news on this situation
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What
hardware platforms do you support?

Roboforge
is developed in Java, with the intention of being as platform
independent as possible. As hardware/operating system suppliers
support the Java 2 platform (including Java 3D) our game will
be made available for those platforms. Currently our game
can run on Windows 95, 98, ME, 2000 and NT. We are
likely to support Linux, Solaris and several other UNIX variants
that have ported the Java libraries (see the Sun
Java 3D site for up to date details). Although Apple were
involved in the specification of the Java 3D API they have
yet to provide a port (sorry). At this stage we do not know
what their intentions are.

What
is the minimum specification PC I can run the game on?

The
minimum specification is a Pentium 233 with 64MB RAM and a
8MB 3D Graphics Card (the graphics card must fully support
OpenGL or DirectX 8). You will also need a minimum of 100Mb
free disk space and a 28.8k modem.

What
is the recommended specification I should have?

We
recommend a Pentium III with 128MB of RAM and a late-model
graphics card. RAM is probably the most critical factor in
improving the performance of the game (for a minimum spec
machine). |


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Can
I capture images from a Battle and send them to my friends?

Yes.
The battle player has a button, which lets you take a photo
at any point in the fight.

Who
are you guys? I've never heard of you!

Liquid
Edge Games is a small game development company whose goal
is to develop entirely new gaming concepts and deliver them
in an affordable way to gamers. By providing games directly
over the Internet, and thus breaking the conventional mould
of game publishing, we provide quality games at less cost
to the game playing public. |
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