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How to Build a Robot - This Game Shows You How.
This game shows you how to build a robot. You can build your own robot gladiators with the RoboForge free game demo.
We show you how to build a robot - but the design and construction of
the robot is completely up to you. Roboforge is not just a case of simplistic
limb options. It is a full 3D robotic construction environment. You can
build virtually any kind of robot by simply clicking robot components
together. You are limited only by your imagination and ingenuity. You
can use components from several different robot manufacturers to build
robots that may look like a creature or vehicle, or ones that look like
something never before seen. You can texturize and color your creation
component-by-component. You can even create your own textures to further
personalize your robot. To get you started, we have a flexible construction
wizard that builds a fully functional robot for you in minutes, and saves
you having to learn how to build a robot yourself.
However if you do want to build your own robot, you'll need to learn
about components. Components can be basic structures, or one of several
special types. This section contains information essential when learning
how to build a robot.
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SENSOR: Sensors are the eyes of the robot. Placement of the sensors,
combined with the range and scope of the sensors chosen, affect how
well (if at all) your robot can see its opponent. |
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JOINT: Joints (or Servos) are the only moving parts of the robot.
They have differing power and speed settings. There are swivel, hinge
and telescopic joints to choose from. Their performance in battle
depends on the weight of the limb they are moving, and the torque
on the joint (how far extended the limb is from the joint), giving
a realistic and challenging element to your construction decisions. |
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CONTROLLER: The controller is the brain of the robot. It controls
how fast the robot thinks and reacts in a fight. You can use several
controllers on a robot to increase its processing speed - but it's
essential to build in at least one! |
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ENERGY GENERATOR: Many components consume energy when used, particularly
joints. Energy Generators replenish the energy used by the actions
of your robot. More powerful (and expensive) energy generators are
required if you have a particularly hyperactive robot. |
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SHIELD: Shielding is the best way to minimize damage from weapons.
Shielding in strategic places can mean the difference between winning
and losing, especially when protecting critical components (such as
the controller). |
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WEAPON: Weapons are the business end of the robot. For interest
and entertainment value there are no projectile weapons. Such weapons
would render any design decisions pointless, as the game would revert
to simplistic point-shoot-evade tactics. Instead the robots must conduct
hand-to-hand combat, making for interesting designs and entertaining
battles. The momentum of the blow, combined with the capabilities
of the weapon, determines how much damage is done to the other robot.
Damage is inflicted upon individual components, with the robot's limbs
recoiling (and sometimes exploding) from the impact. Damage is accrued
over the duration of the fight, and affects the performance of components
(i.e. a joint with 50% damage will only operate at 50% of its power
and speed). |
Click here to start building your own robot with the RoboForge free game
demo.
See what people have said about the game! Click here to go to game
reviews.
Click here for more information on RoboForge.
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